MetalCompute 1.0
An API to make GPU compute calls easier
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MTLCompute::Texture< T > Member List

This is the complete list of members for MTLCompute::Texture< T >, including all inherited members.

descriptorMTLCompute::Texture< T >private
flatten(std::vector< std::vector< T > > &v) constMTLCompute::Texture< T >inlineprivate
freedMTLCompute::Texture< T >private
getData()MTLCompute::Texture< T >inline
getDescriptor()MTLCompute::Texture< T >inline
getFreed()MTLCompute::Texture< T >inline
getGPU()MTLCompute::Texture< T >inline
getHeight()MTLCompute::Texture< T >inline
getTexture()MTLCompute::Texture< T >inline
getWidth()MTLCompute::Texture< T >inline
gpuMTLCompute::Texture< T >private
heightMTLCompute::Texture< T >private
operator=(std::vector< std::vector< T > > data)MTLCompute::Texture< T >inline
operator=(const Texture &other)MTLCompute::Texture< T >inline
operator[](size_t index) constMTLCompute::Texture< T >inline
swap(Texture &tex) noexceptMTLCompute::Texture< T >inlineprivate
Texture(MTL::Device *gpu, int width, int height, TextureType tt)MTLCompute::Texture< T >inline
Texture(MTL::Device *gpu, int width, int height)MTLCompute::Texture< T >inline
Texture(const Texture &other)MTLCompute::Texture< T >inline
Texture()MTLCompute::Texture< T >inline
textureMTLCompute::Texture< T >private
unflatten(std::vector< T > &v, int width, int height) constMTLCompute::Texture< T >inlineprivate
widthMTLCompute::Texture< T >private
~Texture()MTLCompute::Texture< T >inline