MetalCompute
1.0
An API to make GPU compute calls easier
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MTLCompute
Texture
MTLCompute::Texture< T > Member List
This is the complete list of members for
MTLCompute::Texture< T >
, including all inherited members.
descriptor
MTLCompute::Texture< T >
private
flatten
(std::vector< std::vector< T > > &v) const
MTLCompute::Texture< T >
inline
private
freed
MTLCompute::Texture< T >
private
getData
()
MTLCompute::Texture< T >
inline
getDescriptor
()
MTLCompute::Texture< T >
inline
getFreed
()
MTLCompute::Texture< T >
inline
getGPU
()
MTLCompute::Texture< T >
inline
getHeight
()
MTLCompute::Texture< T >
inline
getTexture
()
MTLCompute::Texture< T >
inline
getWidth
()
MTLCompute::Texture< T >
inline
gpu
MTLCompute::Texture< T >
private
height
MTLCompute::Texture< T >
private
operator=
(std::vector< std::vector< T > > data)
MTLCompute::Texture< T >
inline
operator=
(const Texture &other)
MTLCompute::Texture< T >
inline
operator[]
(size_t index) const
MTLCompute::Texture< T >
inline
swap
(Texture &tex) noexcept
MTLCompute::Texture< T >
inline
private
Texture
(MTL::Device *gpu, int width, int height, TextureType tt)
MTLCompute::Texture< T >
inline
Texture
(MTL::Device *gpu, int width, int height)
MTLCompute::Texture< T >
inline
Texture
(const Texture &other)
MTLCompute::Texture< T >
inline
Texture
()
MTLCompute::Texture< T >
inline
texture
MTLCompute::Texture< T >
private
unflatten
(std::vector< T > &v, int width, int height) const
MTLCompute::Texture< T >
inline
private
width
MTLCompute::Texture< T >
private
~Texture
()
MTLCompute::Texture< T >
inline
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1.11.0